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DONTCRUSH

Review · Adventure · PC

DONTCRUSH

Reviewed: 09 Jun 2026

PC

BIGMONSTER · 2025

Ludograph rating

B

Good

60 /100

06010030BenefitLow riskB 46 · R 14
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

46

Risk (RIS)

14

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.30
B3Motor
0.60

DONTCRUSH is a challenging multiplayer platformer that enhances cognitive skills like problem-solving, spatial awareness, and strategic thinking through its precision jumping and level design. It also develops fine motor skills and reaction time. While competitive, it encourages communication and interaction among friends.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.50

The game's core 'trolling system' and 'death counter' mechanics are designed to foster competitive toxicity, social comparison, and can impact a player's identity and self-worth by labeling them a 'useless teammate.' This focus on embarrassment and competition may lead to negative social interactions among players.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is DONTCRUSH safe for kids?

Ludograph gives DONTCRUSH a rating of 60/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is DONTCRUSH appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for DONTCRUSH, based on benefits, risks, and content review.

How long should kids play DONTCRUSH?

Our session recommendation for DONTCRUSH is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of DONTCRUSH?

The game's core 'trolling system' and 'death counter' mechanics are designed to foster competitive toxicity, social comparison, and can impact a player's identity and self-worth by labeling them a 'useless teammate.' This focus on embarrassment and competition may lead to negative social interactions among players.