
Review · Shooter · PlayStation 4 · Xbox One · Nintendo Switch
DOOM II (25th anniversary)
Reviewed: 23 May 2026
PlayStation 4 · Xbox One · Nintendo Switch · iOS · Android
Nerve Software · 2019
Ludograph rating
Growth (BDS)
44
Risk (RIS)
4
Daily limit
–
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.42 | |
| B2 | Social-emotional | 0.33 | |
| B3 | Motor | 0.65 | |
DOOM II offers intense, fast-paced action that challenges players' hand-eye coordination, reaction time, and spatial awareness. The local co-op and multiplayer modes foster teamwork and communication, providing a social experience. The game's clear level structure and lack of manipulative design elements allow players to engage at their own pace without pressure.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.17 | |
The game features intense and graphic violence against demonic creatures, which may be disturbing for some players. While there are no direct social risks from online interaction, the competitive nature of local multiplayer could lead to minor social comparison. The game's dark themes and jump scares contribute to a moderate level of fear and horror.
Content (not in risk score)
| R4.1 | Violence Level | 1.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.67 | |
| R4.4 | Substance References | 0.33 | |
| R4.5 | Fear / Horror | 0.67 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.