LumiKin
DOOM II (25th anniversary)

Review · Shooter · PlayStation 4 · Xbox One · Nintendo Switch

DOOM II (25th anniversary)

By the LumiKin editors

Reviewed: 23 May 2026

PlayStation 4 · Xbox One · Nintendo Switch · iOS · Android

Nerve Software · 2019

LumiScore

60/100

Good

Growth (BDS)

44

Risk (RIS)

4

Daily limit

120min

Age guidance

17+

Developmental benefits

B1Cognitive
0.42
B2Social-emotional
0.33
B3Motor
0.65

DOOM II offers intense, fast-paced action that challenges players' hand-eye coordination, reaction time, and spatial awareness. The local co-op and multiplayer modes foster teamwork and communication, providing a social experience. The game's clear level structure and lack of manipulative design elements allow players to engage at their own pace without pressure.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.17

The game features intense and graphic violence against demonic creatures, which may be disturbing for some players. While there are no direct social risks from online interaction, the competitive nature of local multiplayer could lead to minor social comparison. The game's dark themes and jump scares contribute to a moderate level of fear and horror.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is DOOM II (25th anniversary) safe for kids?

LumiKin gives DOOM II (25th anniversary) a LumiScore of 60/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is DOOM II (25th anniversary) appropriate for?

LumiKin's rubric recommends a minimum age of 17+ for DOOM II (25th anniversary), based on benefits, risks, and content review.

How long should kids play DOOM II (25th anniversary)?

LumiKin's recommended play time for DOOM II (25th anniversary) is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of DOOM II (25th anniversary)?

The game features intense and graphic violence against demonic creatures, which may be disturbing for some players. While there are no direct social risks from online interaction, the competitive nature of local multiplayer could lead to minor social comparison. The game's dark themes and jump scares contribute to a moderate level of fear and horror.