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Door Kickers

Review · Action · iOS · PC · macOS

Door Kickers

Reviewed: 01 May 2026

iOS · PC · macOS · Linux · Android

KillHouse Games · 2014

Ludograph rating

B

Good

64 /100

Door Kickers is a real-time strategy game that builds problem solving and strategic thinking through tactical SWAT operations, with a mature violence theme.

06010030BenefitLow riskB 47 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

2

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.00
B3Motor
0.45

Door Kickers is a highly engaging real-time strategy game that significantly develops cognitive skills such as problem-solving, strategic thinking, spatial awareness, and critical thinking. Players must plan and adapt to dynamic situations, manage resources (operatives), and learn from outcomes to achieve mission objectives. The variety of missions and challenges, including randomly generated content, ensures continuous adaptive learning and keeps the gameplay fresh and intellectually stimulating.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Door Kickers is its tactical violence theme, inherent in SWAT operations. However, the game exhibits very low risks concerning compulsion-loop design, monetization pressures, and social-emotional issues, as it is a single-player experience with no microtransactions or manipulative engagement mechanics. The violence is tactical and strategic rather than gratuitous.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Door Kickers safe for kids?

Ludograph gives Door Kickers a rating of 64/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Door Kickers appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Door Kickers, based on benefits, risks, and content review.

How long should kids play Door Kickers?

Our session recommendation for Door Kickers is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Door Kickers?

The primary risk in Door Kickers is its tactical violence theme, inherent in SWAT operations. However, the game exhibits very low risks concerning compulsion-loop design, monetization pressures, and social-emotional issues, as it is a single-player experience with no microtransactions or manipulative engagement mechanics. The violence is tactical and strategic rather than gratuitous.