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豆芽人DX - 育成冲击力的豆芽

Review · Simulation · iOS

豆芽人DX - 育成冲击力的豆芽

Reviewed: 06 May 2026

iOS

GOODROID,Inc. · 2016

Ludograph rating

E

Avoid

11 /100

豆芽人DX - 育成冲击力的豆芽 is a simulation game where children develop problem solving and memory through growing virtual bean sprouts.

06010030BenefitLow riskB 6 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

6

Risk (RIS)

0

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.06
B2Social-emotional
0.00
B3Motor
0.15

Bean Sprout Man DX offers a simple and relaxing experience of growing virtual bean sprouts. It can help develop basic problem-solving skills and hand-eye coordination through its tap and flick mechanics. The game is entirely free with no in-app purchases, making it a safe and accessible option.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game has minimal risks due to its simple nature and lack of monetization or social features. However, the repetitive nature of the gameplay might offer limited long-term engagement or developmental benefits.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is 豆芽人DX - 育成冲击力的豆芽 safe for kids?

Ludograph gives 豆芽人DX - 育成冲击力的豆芽 a rating of 11/100. Significant risks make this hard to recommend for younger players.

How long should kids play 豆芽人DX - 育成冲击力的豆芽?

Our session recommendation for 豆芽人DX - 育成冲击力的豆芽 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of 豆芽人DX - 育成冲击力的豆芽?

The game has minimal risks due to its simple nature and lack of monetization or social features. However, the repetitive nature of the gameplay might offer limited long-term engagement or developmental benefits.