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DRAGON QUEST HEROES II

Review · Action · PC · PS Vita · PlayStation 3

DRAGON QUEST HEROES II

Reviewed: 01 May 2026

PC · PS Vita · PlayStation 3 · PlayStation 4

Omega Force · 2017

Ludograph rating

A

Recommended

73 /100

DRAGON QUEST HEROES II is an action RPG that builds teamwork and reaction time through engaging combat and adventure, with moderate fantasy violence.

06010030BenefitLow riskB 59 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

59

Risk (RIS)

3

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.57
B3Motor
0.65

DRAGON QUEST HEROES II offers an engaging hack-and-slash Action RPG experience where players embark on an epic adventure to restore peace. The game strongly promotes teamwork and communication through its 4-player cooperative multiplayer mode, allowing friends to strategize and conquer challenging boss monsters together. Players can also explore diverse character abilities and vocations, fostering strategic thinking and adaptability in combat.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

The primary risks in DRAGON QUEST HEROES II are related to its T-rated content, which includes moderate fantasy violence against monsters. While cooperative multiplayer is a core feature, the game explicitly states no stranger chat, significantly mitigating social risks. There are no in-game monetization pressures, loot boxes, or subscriptions, making it a low-risk game in terms of financial exploitation or manipulative design.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is DRAGON QUEST HEROES II safe for kids?

Ludograph gives DRAGON QUEST HEROES II a rating of 73/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is DRAGON QUEST HEROES II appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for DRAGON QUEST HEROES II, based on benefits, risks, and content review.

How long should kids play DRAGON QUEST HEROES II?

Our session recommendation for DRAGON QUEST HEROES II is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of DRAGON QUEST HEROES II?

The primary risks in DRAGON QUEST HEROES II are related to its T-rated content, which includes moderate fantasy violence against monsters. While cooperative multiplayer is a core feature, the game explicitly states no stranger chat, significantly mitigating social risks. There are no in-game monetization pressures, loot boxes, or subscriptions, making it a low-risk game in terms of financial explo