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Dragonwood Academy: A Game of Stones

Review · Arcade · iOS

Dragonwood Academy: A Game of Stones

Reviewed: 13 May 2026

iOS

XMG Studio · 2014

Ludograph rating

C

Mixed

50 /100

Dragonwood Academy: A Game of Stones is a card game that fosters critical thinking and strategic planning, but its competitive nature can lead to social comparison.

06010030BenefitLow riskB 36 · R 16
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

36

Risk (RIS)

16

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.03
B3Motor
0.15

Dragonwood Academy offers engaging strategic card battling that fosters critical thinking, problem-solving, and strategic planning. Players can enjoy collecting and customizing hundreds of unique stones and wizards, providing a sense of progression and creative expression. The intuitive gameplay allows for quick, accessible sessions.

Design risks

R1Compulsion-loop pressure
0.27
R2Monetization
0.00
R3Social risk
0.17

While free from direct monetization and chat risks, the competitive nature of Dragonwood Academy, with its focus on 'bragging rights' and 'ruling the school,' could lead to social comparison and mild competitive toxicity. The collection mechanics, though not monetized, utilize variable rewards which can be inherently engaging.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Dragonwood Academy: A Game of Stones safe for kids?

Ludograph gives Dragonwood Academy: A Game of Stones a rating of 50/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Dragonwood Academy: A Game of Stones appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Dragonwood Academy: A Game of Stones, based on benefits, risks, and content review.

How long should kids play Dragonwood Academy: A Game of Stones?

Our session recommendation for Dragonwood Academy: A Game of Stones is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Dragonwood Academy: A Game of Stones?

While free from direct monetization and chat risks, the competitive nature of Dragonwood Academy, with its focus on 'bragging rights' and 'ruling the school,' could lead to social comparison and mild competitive toxicity. The collection mechanics, though not monetized, utilize variable rewards which can be inherently engaging.