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D.R.O.N.E. The Game

Review · Action · PC

D.R.O.N.E. The Game

Reviewed: 23 May 2026

PC

Five Studios Interactive · 2020

Ludograph rating

A

Recommended

75 /100

06010030BenefitLow riskB 65 · R 11
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

65

Risk (RIS)

11

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.40
B3Motor
0.65

D.R.O.N.E. The Game offers significant cognitive benefits, particularly in problem-solving, spatial awareness, strategic thinking, creativity, and adaptive learning. Players design their own drones, engage in tactical teamplay, and even create arenas and rulesets, fostering deep engagement with complex systems. The fast-paced, 3D environment also sharpens hand-eye coordination and reaction time. Socially, the game promotes teamwork and communication in its competitive team-based modes.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.33

While free from monetization pressures and direct stranger chat, D.R.O.N.E. The Game's competitive nature carries a moderate risk of competitive toxicity, social comparison, and tying identity/self-worth to in-game performance and reputation. The game's lore also presents a mild, stylized view of conflict.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is D.R.O.N.E. The Game safe for kids?

Ludograph gives D.R.O.N.E. The Game a rating of 75/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is D.R.O.N.E. The Game appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for D.R.O.N.E. The Game, based on benefits, risks, and content review.

How long should kids play D.R.O.N.E. The Game?

Our session recommendation for D.R.O.N.E. The Game is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of D.R.O.N.E. The Game?

While free from monetization pressures and direct stranger chat, D.R.O.N.E. The Game's competitive nature carries a moderate risk of competitive toxicity, social comparison, and tying identity/self-worth to in-game performance and reputation. The game's lore also presents a mild, stylized view of conflict.