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Dungeon Hearts

Review · RPG · iOS · Linux · PC

Dungeon Hearts

Reviewed: 30 Apr 2026

iOS · Linux · PC · macOS

Devolver Digital · 2013

Ludograph rating

B

Good

61 /100

Dungeon Hearts is a puzzle RPG that builds problem solving and strategic thinking through tactical combat, with minimal risks for kids aged seven and up.

06010030BenefitLow riskB 44 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

3

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.00
B3Motor
0.45

Dungeon Hearts is a puzzle/RPG hybrid that strongly engages cognitive skills such as problem-solving, strategic thinking, and critical thinking through its core mechanics of rune alignment and tactical combat. The game also fosters learning and adaptive challenge with its evolving gameplay, diverse hero skills, and randomly generated battles against increasingly powerful foes. Players will develop hand-eye coordination, fine motor skills, and reaction time in its kinetic, frenetic battles.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

Risks in Dungeon Hearts are minimal. The game contains mild fantasy violence and dark themes related to 'The Dark One' and 'specter of guilt and fear,' but these are not graphic. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks as it is a single-player experience with no microtransactions or social features.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Dungeon Hearts safe for kids?

Ludograph gives Dungeon Hearts a rating of 61/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Dungeon Hearts appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Dungeon Hearts, based on benefits, risks, and content review.

How long should kids play Dungeon Hearts?

Our session recommendation for Dungeon Hearts is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Dungeon Hearts?

Risks in Dungeon Hearts are minimal. The game contains mild fantasy violence and dark themes related to 'The Dark One' and 'specter of guilt and fear,' but these are not graphic. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks as it is a single-player experience with no microtransactions or social features.