Compare this game
Dungeon Village

Review · RPG · PC · iOS · Android

Dungeon Village

Reviewed: 30 Apr 2026

PC · iOS · Android · Nintendo Switch · PlayStation 4

Kairosoft · 2012

Ludograph rating

B

Good

60 /100

Dungeon Village is an RPG strategy simulation game that builds problem solving and strategic thinking through town management and resource allocation.

06010030BenefitLow riskB 44 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

6

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.00
B3Motor
0.30

Dungeon Village offers a rich strategic and simulation experience, challenging players with town management, resource allocation, and adventurer progression. It fosters problem-solving, strategic thinking, and adaptive challenge as players build their ideal RPG hub.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks, with no manipulative compulsion-loop mechanics, monetization pressures, or significant social or content risks. The primary risk is the potential for extended play due to its engaging simulation loop, though it features natural stopping points.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Dungeon Village safe for kids?

Ludograph gives Dungeon Village a rating of 60/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Dungeon Village appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Dungeon Village, based on benefits, risks, and content review.

How long should kids play Dungeon Village?

Our session recommendation for Dungeon Village is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Dungeon Village?

The game presents minimal risks, with no manipulative compulsion-loop mechanics, monetization pressures, or significant social or content risks. The primary risk is the potential for extended play due to its engaging simulation loop, though it features natural stopping points.