LumiKin
Dungeons 2

Review · RPG · PlayStation 4 · iOS · PC

Dungeons 2

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 4 · iOS · PC · macOS · Linux

Kalypso Media · 2015

LumiScore

62/100

Good

Dungeons 2 is an RPG strategy game that promotes problem solving, strategic thinking, and critical thinking through tactical planning, with moderate violence and mild language.

Growth (BDS)

45

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.00
B3Motor
0.35

Dungeons 2 offers significant cognitive benefits through its strategic gameplay, requiring players to engage in problem-solving, critical thinking, and tactical planning. The dungeon-building elements also foster creativity and spatial awareness. The game's engaging narration and dark humor provide a rich linguistic experience.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks associated with Dungeons 2 are related to its content, which includes moderate violence and mild language, consistent with its T-rating. However, the game presents very low risks concerning dopamine manipulation, monetization pressures, and social-emotional risks, as it lacks microtransactions, loot boxes, and online social features.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~4 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Dungeons 2 safe for kids?

LumiKin gives Dungeons 2 a LumiScore of 62/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Dungeons 2 appropriate for?

LumiKin's rubric recommends a minimum age of 13+ for Dungeons 2 (T), based on benefits, risks, and content review.

How long should kids play Dungeons 2?

LumiKin's recommended play time for Dungeons 2 is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Dungeons 2?

The primary risks associated with Dungeons 2 are related to its content, which includes moderate violence and mild language, consistent with its T-rating. However, the game presents very low risks concerning dopamine manipulation, monetization pressures, and social-emotional risks, as it lacks microtransactions, loot boxes, and online social features.