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Dungeons & Kingdoms

Review · Adventure · PC

Dungeons & Kingdoms

Reviewed: 08 Jun 2026

PC

Uncle Grouch Gaming · 2025

Ludograph rating

A

Recommended

71 /100

06010030BenefitLow riskB 57 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

57

Risk (RIS)

6

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.88
B2Social-emotional
0.13
B3Motor
0.45

Dungeons & Kingdoms offers a rich blend of strategy, resource management, and RPG combat, fostering problem-solving, strategic thinking, and immense creativity through its modular building and terraforming systems. Players will develop spatial awareness and critical thinking as they build and manage their kingdom, while also engaging in action-oriented combat.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.00

While Dungeons & Kingdoms appears to be free of manipulative monetization and social risks, its action RPG combat involves moderate violence against wild beasts, outlaws, raiders, and monsters. The dungeon exploration might also present mild fear elements.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Dungeons & Kingdoms safe for kids?

Ludograph gives Dungeons & Kingdoms a rating of 71/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Dungeons & Kingdoms appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Dungeons & Kingdoms, based on benefits, risks, and content review.

How long should kids play Dungeons & Kingdoms?

Our session recommendation for Dungeons & Kingdoms is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Dungeons & Kingdoms?

While Dungeons & Kingdoms appears to be free of manipulative monetization and social risks, its action RPG combat involves moderate violence against wild beasts, outlaws, raiders, and monsters. The dungeon exploration might also present mild fear elements.