LumiKin
Dungeons of Evilibrium (RPG) – Card Battle Role-playing Game

Review · Adventure · iOS

Dungeons of Evilibrium (RPG) – Card Battle Role-playing Game

By the LumiKin editors

Reviewed: 05 Jun 2026

iOS

Zillion Whales · 2014

LumiScore

54/100

Good

Growth (BDS)

40

Risk (RIS)

18

Daily limit

90min

Age guidance

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.07
B3Motor
0.15

Dungeons of Evilibrium offers a deep tactical experience through card battles and deck building, fostering strategic thinking, problem-solving, and adaptive learning as players collect and evolve characters to overcome challenges.

Design risks

R1Dopamine pressure
0.27
R2Monetization
0.00
R3Social risk
0.22

While offering engaging strategic gameplay, the competitive PvP focus may lead to competitive toxicity and social comparison. The game's 'free to play' model, despite lacking direct monetization, still employs engagement mechanics like variable rewards and time-limited events that could encourage extended play.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is Dungeons of Evilibrium (RPG) – Card Battle Role-playing Game safe for kids?

LumiKin gives Dungeons of Evilibrium (RPG) – Card Battle Role-playing Game a LumiScore of 54/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Dungeons of Evilibrium (RPG) – Card Battle Role-playing Game?

LumiKin's recommended play time for Dungeons of Evilibrium (RPG) – Card Battle Role-playing Game is Up to 90 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Dungeons of Evilibrium (RPG) – Card Battle Role-playing Game?

While offering engaging strategic gameplay, the competitive PvP focus may lead to competitive toxicity and social comparison. The game's 'free to play' model, despite lacking direct monetization, still employs engagement mechanics like variable rewards and time-limited events that could encourage extended play.