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Dungeons of the Academy

Review · Puzzle · PC

Dungeons of the Academy

Reviewed: 15 Jun 2026

PC

Rainalo · 2023

Ludograph rating

B

Good

58 /100

06010030BenefitLow riskB 41 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.00
B3Motor
0.55

Dungeons of the Academy, as a puzzle platformer, offers significant cognitive benefits by challenging players with complex problems, spatial reasoning tasks, and strategic thinking. Its platforming elements also enhance hand-eye coordination and reaction time. The game's design encourages learning and adaptation as players progress through increasingly difficult puzzles.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Given the game's genre and lack of microtransactions or social features, Dungeons of the Academy presents minimal risks related to compulsion-loop design, monetization, or social interaction. Content risks are also expected to be low for a typical puzzle platformer.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Dungeons of the Academy safe for kids?

Ludograph gives Dungeons of the Academy a rating of 58/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Dungeons of the Academy?

Our session recommendation for Dungeons of the Academy is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Dungeons of the Academy?

Given the game's genre and lack of microtransactions or social features, Dungeons of the Academy presents minimal risks related to compulsion-loop design, monetization, or social interaction. Content risks are also expected to be low for a typical puzzle platformer.