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DungeonUp

Review · Adventure · Android · macOS · PC

DungeonUp

Reviewed: 16 May 2026

Android · macOS · PC

Clewcat Games · 2015

Ludograph rating

B

Good

61 /100

06010030BenefitLow riskB 45 · R 8
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

45

Risk (RIS)

8

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.00
B3Motor
0.35

DungeonUp fosters critical thinking, strategic planning, and problem-solving through its challenging puzzles and tactical combat. Its procedural generation ensures high replayability and continuous learning transfer, adapting to player skill with multiple difficulty levels. The game encourages spatial awareness and memory as players navigate complex dungeons and manage resources.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.00

While DungeonUp presents minimal risks, players should be aware of the potential for frustration due to its challenging nature and permadeath mechanics inherent in rogue-likes. The game's focus on individual play means it offers limited social-emotional development opportunities.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is DungeonUp safe for kids?

Ludograph gives DungeonUp a rating of 61/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is DungeonUp appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for DungeonUp, based on benefits, risks, and content review.

How long should kids play DungeonUp?

Our session recommendation for DungeonUp is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of DungeonUp?

While DungeonUp presents minimal risks, players should be aware of the potential for frustration due to its challenging nature and permadeath mechanics inherent in rogue-likes. The game's focus on individual play means it offers limited social-emotional development opportunities.