Review · Action · Xbox One · PlayStation 4 · Nintendo Switch
Dying Light
Reviewed: 30 Apr 2026
Xbox One · PlayStation 4 · Nintendo Switch · PC
Techland · 2015
Ludograph rating
B
Good
60 /100
Dying Light is a survival horror game that enhances spatial awareness and reaction time, but contains mature themes and violence.
Growth (BDS)
43
Risk (RIS)
0
Daily limit
–
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.50 | |
| B2 | Social-emotional | 0.17 | |
| B3 | Motor | 0.65 | |
Dying Light offers a thrilling survival horror experience that challenges players with strategic combat and parkour navigation in an open world. The dynamic day/night cycle provides adaptive challenges, fostering spatial awareness and quick reaction times.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The game contains mature content including high levels of violence and horror, which may not be suitable for all players. While not designed with manipulative engagement mechanics, the intense atmosphere and survival elements can be highly immersive.
Content (not in risk score)
| R4.1 | Violence Level | 1.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.67 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 1.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.