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Elements: Soul of Fire

Review · RPG · PC

Elements: Soul of Fire

Reviewed: 17 May 2026

PC

New Reality Games Int. · 2015

Ludograph rating

C

Mixed

53 /100

06010030BenefitLow riskB 36 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

36

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.10
B3Motor
0.35

Elements: Soul of Fire offers significant cognitive benefits through its 'mind-bending puzzles' and strategic RPG gameplay, fostering problem-solving, critical thinking, and spatial awareness. The 'epic 70-hour adventure' encourages learning transfer and memory attention through its vast world and lore.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks regarding compulsion-loop design, monetization, and social pressures, as it lacks microtransactions, loot boxes, and online social features. Content risks are mild, with 'breathtaking action' and 'oppressive forces of darkness' suggesting some fantasy violence and mild fear, but no explicit sexual content, strong language, or substance references.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Elements: Soul of Fire safe for kids?

Ludograph gives Elements: Soul of Fire a rating of 53/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Elements: Soul of Fire appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Elements: Soul of Fire, based on benefits, risks, and content review.

How long should kids play Elements: Soul of Fire?

Our session recommendation for Elements: Soul of Fire is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Elements: Soul of Fire?

This game presents very low risks regarding compulsion-loop design, monetization, and social pressures, as it lacks microtransactions, loot boxes, and online social features. Content risks are mild, with 'breathtaking action' and 'oppressive forces of darkness' suggesting some fantasy violence and mild fear, but no explicit sexual content, strong language, or substance references.