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Encounter: The Lost Cards

Review · Adventure · Linux · PC

Encounter: The Lost Cards

Reviewed: 13 Jun 2026

Linux · PC

Salvatore Grosso · 2025

Ludograph rating

C

Mixed

52 /100

06010030BenefitLow riskB 37 · R 14
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

37

Risk (RIS)

14

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.00
B3Motor
0.10

Encounter: The Lost Cards is a turn-based RPG that strongly emphasizes strategic thinking, resource management, and adaptive problem-solving. Players must carefully plan actions, manage limited resources, and learn from unpredictable encounters, fostering critical thinking and learning transfer skills. The roguelike nature ensures a fresh challenge with each playthrough.

Design risks

R1Compulsion-loop pressure
0.30
R2Monetization
0.00
R3Social risk
0.00

The game contains mild fantasy violence, implied sexual content (succubus), and references to 'cursed' items and 'magical berries.' Its core design includes variable rewards and elements of loss aversion inherent to roguelikes, which can be engaging but also mildly manipulative. However, there are no monetization pressures or significant social risks.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.33
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Encounter: The Lost Cards safe for kids?

Ludograph gives Encounter: The Lost Cards a rating of 52/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Encounter: The Lost Cards appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Encounter: The Lost Cards, based on benefits, risks, and content review.

How long should kids play Encounter: The Lost Cards?

Our session recommendation for Encounter: The Lost Cards is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Encounter: The Lost Cards?

The game contains mild fantasy violence, implied sexual content (succubus), and references to 'cursed' items and 'magical berries.' Its core design includes variable rewards and elements of loss aversion inherent to roguelikes, which can be engaging but also mildly manipulative. However, there are no monetization pressures or significant social risks.