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Endzone - A World Apart

Review · Strategy · PC · Xbox Series S/X · PlayStation 5

Endzone - A World Apart

Reviewed: 19 May 2026

PC · Xbox Series S/X · PlayStation 5

Gentlymad Studios · 2021

Ludograph rating

B

Good

67 /100

06010030BenefitLow riskB 53 · R 8
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

53

Risk (RIS)

8

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.84
B2Social-emotional
0.30
B3Motor
0.10

Endzone - A World Apart is a deeply engaging strategy and simulation game that fosters critical thinking, strategic planning, and resource management skills. Players must adapt to a constantly changing environment, make complex decisions, and build a sustainable society, promoting problem-solving and systems thinking. The game also encourages a sense of responsibility and empathy as players care for their virtual community.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.00

While Endzone offers significant developmental benefits, it features mature themes of post-apocalyptic survival, including implied past violence, radiation sickness, and constant environmental threats, which may be frightening for younger players. However, the game exhibits very low levels of manipulative design, monetization pressure, or social risks, making it a generally safe and non-addictive experience in terms of engagement mechanics.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Endzone - A World Apart safe for kids?

Ludograph gives Endzone - A World Apart a rating of 67/100, recommended for ages 10 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Endzone - A World Apart appropriate for?

Ludograph's rubric recommends a minimum age of 10+ for Endzone - A World Apart, based on benefits, risks, and content review.

How long should kids play Endzone - A World Apart?

Our session recommendation for Endzone - A World Apart is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Endzone - A World Apart?

While Endzone offers significant developmental benefits, it features mature themes of post-apocalyptic survival, including implied past violence, radiation sickness, and constant environmental threats, which may be frightening for younger players. However, the game exhibits very low levels of manipulative design, monetization pressure, or social risks, making it a generally safe and non-addictive