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Review · Card · PC

Eredan iTCG

Reviewed: 15 May 2026

PC

2009

Ludograph rating

C

Mixed

54 /100

06010030BenefitLow riskB 38 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

4

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.03
B3Motor
0.15

Eredan iTCG offers significant cognitive benefits, particularly in strategic thinking, problem-solving, and critical analysis, which are core to its card-based gameplay. Players will also engage their memory and attention, and have opportunities for creative deck building and adapting to new challenges.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.11

The risks associated with Eredan iTCG are minimal. As a competitive card game, there is a slight potential for competitive toxicity and social comparison, though the absence of stranger chat significantly mitigates these. Content risks are low, with only mild implied violence from card battles.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Eredan iTCG safe for kids?

Ludograph gives Eredan iTCG a rating of 54/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Eredan iTCG appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Eredan iTCG, based on benefits, risks, and content review.

How long should kids play Eredan iTCG?

Our session recommendation for Eredan iTCG is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Eredan iTCG?

The risks associated with Eredan iTCG are minimal. As a competitive card game, there is a slight potential for competitive toxicity and social comparison, though the absence of stranger chat significantly mitigates these. Content risks are low, with only mild implied violence from card battles.