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Every Crab Loves World

Review · Educational · PC

Every Crab Loves World

Reviewed: 10 May 2026

PC

BitmasKing · 2020

Ludograph rating

D

Caution

40 /100

Every Crab Loves World is an educational game that helps kids develop problem solving, spatial awareness, and memory while fostering environmental awareness.

06010030BenefitLow riskB 25 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

25

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.30
B2Social-emotional
0.13
B3Motor
0.30

Every Crab Loves World offers a simple yet engaging experience that promotes environmental awareness. Players will develop problem-solving skills as they navigate challenging levels and improve their hand-eye coordination and reaction time. The game's focus on collecting trash encourages ethical reasoning and a sense of responsibility towards the environment.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game has minimal risks. The 'game over bug' mentioned by the developer could lead to frustration. The lack of social features means there are no associated social risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Every Crab Loves World safe for kids?

Ludograph gives Every Crab Loves World a rating of 40/100. There are notable risks worth knowing before letting kids play.

How long should kids play Every Crab Loves World?

Our session recommendation for Every Crab Loves World is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Every Crab Loves World?

The game has minimal risks. The 'game over bug' mentioned by the developer could lead to frustration. The lack of social features means there are no associated social risks.