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Everybody's Gone to the Rapture

Review · Adventure · PC · PlayStation 4

Everybody's Gone to the Rapture

Reviewed: 01 May 2026

PC · PlayStation 4

Sony Interactive Entertainment · 2015

Ludograph rating

D

Caution

35 /100

Everybody's Gone to the Rapture is a narrative adventure that encourages problem solving, critical thinking, and spatial awareness, but has an M rating.

06010030BenefitLow riskB 21 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

21

Risk (RIS)

3

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.38
B2Social-emotional
0.13
B3Motor
0.10

Everybody's Gone to the Rapture offers a rich, immersive narrative experience that encourages critical thinking, problem-solving, and spatial awareness as players piece together the mystery of a vanished community. Its focus on exploration and story provides a contemplative and emotionally resonant journey.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game's M rating and haunting apocalyptic themes may be unsettling for some players, particularly due to its pervasive atmosphere of dread and mystery. While not overtly violent, the game explores themes of loss and isolation, which could be emotionally intense.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Everybody's Gone to the Rapture safe for kids?

Ludograph gives Everybody's Gone to the Rapture a rating of 35/100, recommended for ages 10 and up. There are notable risks worth knowing before letting kids play.

What age is Everybody's Gone to the Rapture appropriate for?

Ludograph's rubric recommends a minimum age of 10+ for Everybody's Gone to the Rapture, based on benefits, risks, and content review. That is more lenient than ESRB M: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Everybody's Gone to the Rapture?

Our session recommendation for Everybody's Gone to the Rapture is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Everybody's Gone to the Rapture?

The game's M rating and haunting apocalyptic themes may be unsettling for some players, particularly due to its pervasive atmosphere of dread and mystery. While not overtly violent, the game explores themes of loss and isolation, which could be emotionally intense.