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Everyday Magic: potions to order

Review · Puzzle · PC · macOS · Linux

Everyday Magic: potions to order

Reviewed: 30 Apr 2026

PC · macOS · Linux

ThaseonGames · 2020

Ludograph rating

A

Recommended

73 /100

Everyday Magic: potions to order is a puzzle game that builds problem-solving and spatial awareness through stealth dungeons and strategic crafting.

06010030BenefitLow riskB 57 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

57

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.27
B3Motor
0.45

Everyday Magic offers a rich cognitive experience, challenging players with complex problem-solving in stealth-focused dungeons, strategic potion crafting, and spatial reasoning. It encourages critical thinking and memory skills as players navigate environments and fulfill citizen requests, fostering a sense of purpose and helpfulness.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents a very low-risk profile. It avoids manipulative design mechanics, aggressive monetization, and social risks. Content risks are minimal, limited to mild tension from stealth gameplay and non-graphic conflict typical of a dungeon crawler.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Everyday Magic: potions to order safe for kids?

Ludograph gives Everyday Magic: potions to order a rating of 73/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Everyday Magic: potions to order appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Everyday Magic: potions to order, based on benefits, risks, and content review.

How long should kids play Everyday Magic: potions to order?

Our session recommendation for Everyday Magic: potions to order is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Everyday Magic: potions to order?

This game presents a very low-risk profile. It avoids manipulative design mechanics, aggressive monetization, and social risks. Content risks are minimal, limited to mild tension from stealth gameplay and non-graphic conflict typical of a dungeon crawler.