
Evil Genius
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
53/100
Growth Value
- Problem Solving
- Spatial Awareness
- Strategic Thinking
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
This strategy game encourages complex planning and creative problem-solving. Discuss the satirical nature of the 'evil' theme with your child to ensure they understand it's fictional. Encourage breaks during longer play sessions.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
The game focuses on base management and world domination, not on character dialogue or relationships that would typically apply to the Bechdel test.
Parent Pro-Tip
Engages critical thinking, strategic planning, and creativity through base building and resource management.
What your child develops
Evil Genius offers deep strategic thinking, problem-solving, and creative base design. Players can develop complex plans for world domination, manage resources, and adapt to challenges, fostering cognitive skills.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Everybody wants to rule the world! Achieve global power with EVIL GENIUS, the one and only complete world domination simulator.