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Evil Zone

Review · Fighting · PlayStation

Evil Zone

Reviewed: 30 May 2026

PlayStation

Yuke's Co · 1999

Ludograph rating

B

Good

64 /100

06010030BenefitLow riskB 47 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

1

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.03
B3Motor
0.75

Evil Zone is a fighting game that strongly develops cognitive skills such as spatial awareness, strategic thinking, critical thinking, memory, and adaptive challenge. It also significantly enhances motor skills like hand-eye coordination, fine motor control, and reaction time. The unique story mode, with its episodic structure and character backstories, offers an engaging narrative experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

This game presents very low risks in terms of compulsion-loop design, monetization pressure, and social risks, as it lacks modern manipulative design mechanics and online social features. The primary risk lies in its moderate violence and minimal language content, typical for a T-rated fighting game.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Evil Zone safe for kids?

Ludograph gives Evil Zone a rating of 64/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Evil Zone appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Evil Zone, based on benefits, risks, and content review.

How long should kids play Evil Zone?

Our session recommendation for Evil Zone is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Evil Zone?

This game presents very low risks in terms of compulsion-loop design, monetization pressure, and social risks, as it lacks modern manipulative design mechanics and online social features. The primary risk lies in its moderate violence and minimal language content, typical for a T-rated fighting game.