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F1 22

Review · Sports · PlayStation 5 · Xbox Series S/X · PlayStation 4

F1 22

Reviewed: 21 May 2026

PlayStation 5 · Xbox Series S/X · PlayStation 4 · PC · Xbox One

Codemasters · 2022

Ludograph rating

B

Good

64 /100

06010030BenefitLow riskB 64 · R 36
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

64

Risk (RIS)

36

Daily limit

90min

Age guidance

6+

Developmental benefits

B1Cognitive
0.84
B2Social-emotional
0.23
B3Motor
0.75

F1 22 offers significant benefits in developing cognitive skills such as spatial awareness, strategic thinking, and critical problem-solving through its realistic racing simulation and My Team career mode. It also enhances motor skills like hand-eye coordination, fine motor control, and reaction time, crucial for mastering the high-speed demands of Formula 1 racing.

Design risks

R1Compulsion-loop pressure
0.33
R2Monetization
0.46
R3Social risk
0.28

The game includes microtransactions which may lead to monetization pressure, particularly in the 'F1 Life' customization and potential My Team upgrades. While there is no stranger chat, competitive multiplayer environments can expose players to social comparison and competitive toxicity. Some design elements may also encourage extended play sessions through compulsion-loop design mechanics, though these are less aggressive than in free-to-play titles.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $20/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices; frequent spending prompts in a children-rated game.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is F1 22 safe for kids?

Ludograph gives F1 22 a rating of 64/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play F1 22?

Our session recommendation for F1 22 is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of F1 22?

The game includes microtransactions which may lead to monetization pressure, particularly in the 'F1 Life' customization and potential My Team upgrades. While there is no stranger chat, competitive multiplayer environments can expose players to social comparison and competitive toxicity. Some design elements may also encourage extended play sessions through compulsion-loop design mechanics, though