LumiKin
F1 22

Review · Sports · PlayStation 5 · Xbox Series S/X · PlayStation 4

F1 22

By the LumiKin editors

Reviewed: 21 May 2026

PlayStation 5 · Xbox Series S/X · PlayStation 4 · PC · Xbox One

Codemasters · 2022

LumiScore

64/100

Good

Growth (BDS)

64

Risk (RIS)

36

Daily limit

90min

Age guidance

E

Developmental benefits

B1Cognitive
0.84
B2Social-emotional
0.23
B3Motor
0.75

F1 22 offers significant benefits in developing cognitive skills such as spatial awareness, strategic thinking, and critical problem-solving through its realistic racing simulation and My Team career mode. It also enhances motor skills like hand-eye coordination, fine motor control, and reaction time, crucial for mastering the high-speed demands of Formula 1 racing.

Design risks

R1Dopamine pressure
0.33
R2Monetization
0.46
R3Social risk
0.28

The game includes microtransactions which may lead to monetization pressure, particularly in the 'F1 Life' customization and potential My Team upgrades. While there is no stranger chat, competitive multiplayer environments can expose players to social comparison and competitive toxicity. Some design elements may also encourage extended play sessions through dopamine manipulation mechanics, though these are less aggressive than in free-to-play titles.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–20/mo.
Avg playtime~7 hReviewedMay 2026How scores are calculated →

Parents ask…

Is F1 22 safe for kids?

LumiKin gives F1 22 a LumiScore of 64/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play F1 22?

LumiKin's recommended play time for F1 22 is Up to 90 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of F1 22?

The game includes microtransactions which may lead to monetization pressure, particularly in the 'F1 Life' customization and potential My Team upgrades. While there is no stranger chat, competitive multiplayer environments can expose players to social comparison and competitive toxicity. Some design elements may also encourage extended play sessions through dopamine manipulation mechanics, though