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F1 25

Review · Simulation · PC

F1 25

Reviewed: 27 Jun 2026

PC

Codemasters · 2025

Ludograph rating

A

Recommended

69 /100

06010030BenefitLow riskB 62 · R 23
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

62

Risk (RIS)

23

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.50
B3Motor
0.75

F1 25 offers a highly immersive and strategic racing experience, fostering spatial awareness, strategic thinking, and hand-eye coordination. The new co-op events promote teamwork and communication, while customization options allow for creative expression.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.33
R3Social risk
0.33

The game includes in-game purchases of virtual currency (PitCoin) which can be used to acquire items, potentially creating a 'pay-to-win' dynamic and encouraging spending. Online competitive modes may expose players to competitive toxicity and social comparison.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $30/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is F1 25 safe for kids?

Ludograph gives F1 25 a rating of 69/100. It scores well on developmental benefits with manageable risks.

How long should kids play F1 25?

Our session recommendation for F1 25 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of F1 25?

The game includes in-game purchases of virtual currency (PitCoin) which can be used to acquire items, potentially creating a 'pay-to-win' dynamic and encouraging spending. Online competitive modes may expose players to competitive toxicity and social comparison.