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Feed Johan Candy

Review · Action · PC · iOS

Feed Johan Candy

Reviewed: 28 Jun 2026

PC · iOS

Pastille · 2018

Ludograph rating

E

Avoid

13 /100

06010030BenefitLow riskB 7 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

7

Risk (RIS)

3

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.10
B2Social-emotional
0.00
B3Motor
0.10

Feed Johan Candy offers quick, accessible action gameplay focused on improving hand-eye coordination and reaction time through simple controls. Players can enjoy friendly competition by chasing high scores among friends.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

The game's competitive high-score focus could lead to some social comparison or mild competitive toxicity among players. However, without monetization or social chat features, other risks are minimal.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Feed Johan Candy safe for kids?

Ludograph gives Feed Johan Candy a rating of 13/100. Significant risks make this hard to recommend for younger players.

How long should kids play Feed Johan Candy?

Our session recommendation for Feed Johan Candy is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Feed Johan Candy?

The game's competitive high-score focus could lead to some social comparison or mild competitive toxicity among players. However, without monetization or social chat features, other risks are minimal.