LumiKin
Felix The Reaper

Review · Adventure · PC · macOS · Xbox One

Felix The Reaper

By the LumiKin editors

Reviewed: 16 May 2026

PC · macOS · Xbox One · PlayStation 4 · Nintendo Switch · iOS

Daedalic Entertainment · 2019

LumiScore

61/100

Good

Growth (BDS)

44

Risk (RIS)

3

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.03
B3Motor
0.35

Felix The Reaper is a unique puzzle game that excels in developing cognitive skills such as problem-solving, spatial awareness, strategic thinking, and critical analysis through its innovative shadow manipulation mechanics. Players will also engage their creativity and adaptive learning as they tackle increasingly challenging levels and bonus trials. The game offers a rich artistic experience, drawing inspiration from art history and featuring diverse music and dance, making it a culturally enriching experience.

Design risks

R1Dopamine pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

The game presents very low risks. The thematic elements of death are stylized and presented in a 'gruesomely sweet' manner, not intended to be frightening or graphic. There are no manipulative monetization schemes, social pressures, or explicit content. Mild engagement mechanics like achievements and bonus levels are present but do not constitute manipulative design.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~3 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Felix The Reaper safe for kids?

LumiKin gives Felix The Reaper a LumiScore of 61/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Felix The Reaper?

LumiKin's recommended play time for Felix The Reaper is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Felix The Reaper?

The game presents very low risks. The thematic elements of death are stylized and presented in a 'gruesomely sweet' manner, not intended to be frightening or graphic. There are no manipulative monetization schemes, social pressures, or explicit content. Mild engagement mechanics like achievements and bonus levels are present but do not constitute manipulative design.