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Field of Enemies

Review · Action · PC

Field of Enemies

Reviewed: 06 Jun 2026

PC

Dexied Games · 2025

Ludograph rating

C

Mixed

50 /100

06010030BenefitLow riskB 51 · R 51
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

51

Daily limit

30min

Age guidance

13+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.40
B3Motor
0.55

Field of Enemies offers engaging gameplay that can enhance problem-solving, strategic thinking, and reaction time through its dynamic action roguelike mechanics. The co-op mode fosters teamwork and positive social interaction, allowing players to collaborate with friends to overcome challenges. The game's adaptive challenge ensures that gameplay remains fresh and stimulating, encouraging continuous learning and skill development.

Design risks

R1Compulsion-loop pressure
0.60
R2Monetization
0.38
R3Social risk
0.50

The game's 'endless' design and competitive leaderboards, combined with variable rewards and microtransactions, present a risk of excessive play and potential monetization pressure. The lack of natural stopping points and the penalty for breaks can make it difficult for players to disengage, potentially leading to extended play sessions. Social comparison and competitive toxicity may arise from the global leaderboards.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $5 – $25/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Field of Enemies safe for kids?

Ludograph gives Field of Enemies a rating of 50/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Field of Enemies appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Field of Enemies, based on benefits, risks, and content review.

How long should kids play Field of Enemies?

Our session recommendation for Field of Enemies is up to 30 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Field of Enemies?

The game's 'endless' design and competitive leaderboards, combined with variable rewards and microtransactions, present a risk of excessive play and potential monetization pressure. The lack of natural stopping points and the penalty for breaks can make it difficult for players to disengage, potentially leading to extended play sessions. Social comparison and competitive toxicity may arise from th