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FIFA 19

Review · Simulation · PlayStation 4 · PlayStation 3 · Xbox 360

FIFA 19

Reviewed: 30 Apr 2026

PlayStation 4 · PlayStation 3 · Xbox 360 · Nintendo Switch · Xbox One · PC

Electronic Arts Vancouver · 2018

Ludograph rating

B

Good

63 /100

FIFA 19 is a football simulation that builds spatial awareness and strategic thinking in its offline Career Mode.

06010030BenefitLow riskB 47 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Bundled online: know the live-service layer

Career Mode and Player Career are fully offline with no spending pressure — an excellent football management and player development experience. Ultimate Team (FUT) is a separate mode using FIFA/FC Points (real money) and card packs with heavy FOMO and seasonal spending pressure targeted at children. To keep the experience family-friendly, play Career Mode only and disable Ultimate Team purchases through EA's parental controls or your console's spending limits.

Growth (BDS)

47

Risk (RIS)

4

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.30
B3Motor
0.50

FIFA 19 Career Mode offers opportunities for strategic thinking, spatial awareness, and problem-solving as players manage a football club or a single player through a season. Players must make tactical decisions, manage team morale, and execute plays on the field. It also provides a degree of adaptive challenge as the game difficulty can be adjusted, and opponents offer varied challenges. There's some development of hand-eye coordination and reaction time through gameplay. The game can foster a sense of accomplishment through progression and winning championships.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.17

While the online Ultimate Team mode has significant risks, the offline Career Mode of FIFA 19 has relatively low risks. The primary risks involve exposure to competitive toxicity and social comparison, which can arise from the nature of competitive sports simulation, even in an offline context. Players might also tie some of their identity and self-worth to their in-game success. Violence in the game is mild and cartoonish, limited to simulated sports tackles and falls, without blood or gore. There are no significant compulsion-loop design or monetization pressures in Career Mode.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is FIFA 19 safe for kids?

Ludograph gives FIFA 19 a rating of 63/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is FIFA 19 appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for FIFA 19, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play FIFA 19?

Our session recommendation for FIFA 19 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of FIFA 19?

While the online Ultimate Team mode has significant risks, the offline Career Mode of FIFA 19 has relatively low risks. The primary risks involve exposure to competitive toxicity and social comparison, which can arise from the nature of competitive sports simulation, even in an offline context. Players might also tie some of their identity and self-worth to their in-game success. Violence in the g