Review · Family · iOS
Фиксики. Играем в прятки
Reviewed: 16 Apr 2026
iOS
LLC "1C-Publishing" · 2016
Ludograph rating
C
Mixed
51 /100
Фиксики. Играем в прятки is a family puzzle game that helps children develop problem-solving, spatial awareness, and strategic thinking.
Growth (BDS)
34
Risk (RIS)
0
Daily limit
120min
Age guidance
10+
Developmental benefits
| B1 | Cognitive | 0.50 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.30 | |
Fixies: Hide and Seek (Фиксики. Играем в прятки) is a well-designed logic puzzle game that effectively develops spatial reasoning and problem-solving skills. With 90+ levels of increasing difficulty, children must navigate Fixies characters through obstacle courses using teleports, magnets, lightning bolts, and wrenches. The game requires planning ahead to determine paths and overcome barriers, building strategic thinking and spatial awareness. The progressive difficulty curve provides appropriate adaptive challenge, while the engaging theme based on the popular Russian animated series keeps children motivated. The game is entirely single-player focused on cognitive development with no social features, making it ideal for focused solo play.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
This game represents an exemplary low-risk design with virtually no manipulative mechanics. There are no microtransactions, loot boxes, subscriptions, or advertisements. The game contains no compulsion-loop design tactics—no variable rewards, streaks, FOMO events, or barriers to stopping. As a single-player puzzle game, it lacks social features entirely, eliminating risks of stranger danger, toxicity, or social pressure. Content is completely age-appropriate with no violence, mature themes, or frightening elements. The level-based structure provides natural stopping points, and children can pause or quit at any time without penalty. This is a pure educational experience without commercial or psychological manipulation.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.