Compare this game
Flip Trickster

Review · Simulation · iOS

Flip Trickster

Reviewed: 02 May 2026

iOS

Lion Studios · 2018

Ludograph rating

D

Caution

42 /100

Flip Trickster is a simulation game that develops hand-eye coordination and problem solving through physics-based jumping challenges, with some light compulsion-loop design.

06010030BenefitLow riskB 27 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

27

Risk (RIS)

9

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.32
B2Social-emotional
0.00
B3Motor
0.55

Flip Trickster encourages spatial awareness, hand-eye coordination, and reaction time through its physics-based jumping challenges. Players learn from trial and error to master the timing and trajectory required for successful landings.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.00
R3Social risk
0.00

The game incorporates some light compulsion-loop design through variable rewards for landings and escalating commitment to master difficult levels. While there are no direct monetization risks, the continuous content updates and 'endless worlds' can encourage extended play sessions.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Flip Trickster safe for kids?

Ludograph gives Flip Trickster a rating of 42/100. There are notable risks worth knowing before letting kids play.

How long should kids play Flip Trickster?

Our session recommendation for Flip Trickster is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Flip Trickster?

The game incorporates some light compulsion-loop design through variable rewards for landings and escalating commitment to master difficult levels. While there are no direct monetization risks, the continuous content updates and 'endless worlds' can encourage extended play sessions.