LumiKin
Flower

Review · Adventure · PlayStation 4 · PlayStation 3 · iOS

Flower

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 4 · PlayStation 3 · iOS · PC · PS Vita

Sony Interactive Entertainment · 2009

LumiScore

37/100

Caution

Flower is an abstract game where players develop spatial awareness and empathy by navigating environments to collect petals.

Growth (BDS)

23

Risk (RIS)

6

Daily limit

120min

Age guidance

E10+

Developmental benefits

B1Cognitive
0.26
B2Social-emotional
0.23
B3Motor
0.30

Flower encourages the development of spatial awareness and fine motor control as players navigate abstract environments to collect petals. The game fosters positive emotional responses, including a sense of peace and connection to nature, and can help children practice emotional regulation by providing a calming and non-stressful experience.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

Flower presents very few risks. Its intentional design to be non-challenging limits opportunities for developing complex problem-solving or critical thinking under pressure. Due to its abstract and solo nature, it does not involve reading, advanced mathematical concepts, or direct social-emotional skill development with others. The game is free from monetization pressures, manipulative dopamine tactics, and social interaction risks.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~2 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Flower safe for kids?

LumiKin gives Flower a LumiScore of 37/100. There are notable risks worth knowing before letting kids play.

How long should kids play Flower?

LumiKin's recommended play time for Flower is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Flower?

Flower presents very few risks. Its intentional design to be non-challenging limits opportunities for developing complex problem-solving or critical thinking under pressure. Due to its abstract and solo nature, it does not involve reading, advanced mathematical concepts, or direct social-emotional skill development with others. The game is free from monetization pressures, manipulative dopamine ta