
Review · Indie · Xbox Series S/X · PC · PlayStation 4
FOBIA - St. Dinfna Hotel
Reviewed: 15 May 2026
Xbox Series S/X · PC · PlayStation 4 · Xbox One
Pulsatrix Studios · 2022
Ludograph rating
C
Mixed
46 /100
FOBIA - St. Dinfna Hotel is a horror game that builds problem solving, spatial awareness, and critical thinking through challenging puzzles, with mature content risks.
Growth (BDS)
31
Risk (RIS)
12
Daily limit
–
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.44 | |
| B2 | Social-emotional | 0.17 | |
| B3 | Motor | 0.25 | |
FOBIA - St. Dinfna Hotel offers a strong cognitive workout through its focus on environmental exploration, survival, and challenging puzzles. Players will engage their problem-solving, critical thinking, and memory attention skills to unravel the hotel's mysteries. The random nature of some puzzles encourages adaptive thinking and learning transfer. The psychological horror elements may also aid in emotional regulation by providing a safe space to confront and process fear.
Design risks
| R1 | Compulsion-loop pressure | 0.10 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.11 | |
The primary risks associated with FOBIA - St. Dinfna Hotel stem from its horror content. The high level of fear and horror, combined with violence and some potentially disturbing themes, may be unsuitable for younger or more sensitive players. While there are no overt monetization risks, the intense atmosphere and focus on survival could lead to some identity/self-worth risk if players struggle significantly. There are also minor privacy risks associated with any digital game.
Content (not in risk score)
| R4.1 | Violence Level | 1.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.33 | |
| R4.5 | Fear / Horror | 1.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.