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FOBIA - St. Dinfna Hotel

Review · Indie · Xbox Series S/X · PC · PlayStation 4

FOBIA - St. Dinfna Hotel

Reviewed: 15 May 2026

Xbox Series S/X · PC · PlayStation 4 · Xbox One

Pulsatrix Studios · 2022

Ludograph rating

C

Mixed

46 /100

FOBIA - St. Dinfna Hotel is a horror game that builds problem solving, spatial awareness, and critical thinking through challenging puzzles, with mature content risks.

06010030BenefitLow riskB 31 · R 12
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

12

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.17
B3Motor
0.25

FOBIA - St. Dinfna Hotel offers a strong cognitive workout through its focus on environmental exploration, survival, and challenging puzzles. Players will engage their problem-solving, critical thinking, and memory attention skills to unravel the hotel's mysteries. The random nature of some puzzles encourages adaptive thinking and learning transfer. The psychological horror elements may also aid in emotional regulation by providing a safe space to confront and process fear.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.11

The primary risks associated with FOBIA - St. Dinfna Hotel stem from its horror content. The high level of fear and horror, combined with violence and some potentially disturbing themes, may be unsuitable for younger or more sensitive players. While there are no overt monetization risks, the intense atmosphere and focus on survival could lead to some identity/self-worth risk if players struggle significantly. There are also minor privacy risks associated with any digital game.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.33
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is FOBIA - St. Dinfna Hotel safe for kids?

Ludograph gives FOBIA - St. Dinfna Hotel a rating of 46/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is FOBIA - St. Dinfna Hotel appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for FOBIA - St. Dinfna Hotel, based on benefits, risks, and content review.

How long should kids play FOBIA - St. Dinfna Hotel?

We don't publish a daily session budget for FOBIA - St. Dinfna Hotel: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of FOBIA - St. Dinfna Hotel?

The primary risks associated with FOBIA - St. Dinfna Hotel stem from its horror content. The high level of fear and horror, combined with violence and some potentially disturbing themes, may be unsuitable for younger or more sensitive players. While there are no overt monetization risks, the intense atmosphere and focus on survival could lead to some identity/self-worth risk if players struggle si