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Forced Entry

Review · Simulation · PC

Forced Entry

Reviewed: 22 Jun 2026

PC

FourAM Games · 2025

Ludograph rating

C

Mixed

56 /100

06010030BenefitLow riskB 39 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

39

Risk (RIS)

2

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.03
B3Motor
0.45

Forced Entry offers significant cognitive benefits, particularly in problem-solving, spatial awareness, strategic thinking, critical thinking, and memory as players navigate a complex environment under pressure. It also requires fine motor skills and quick reactions for stealth and interaction.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Forced Entry are related to its intense horror content, featuring high levels of violence and fear. Players will encounter themes of serial killers, torture, and graphic descriptions of death. There are no significant risks related to compulsion-loop design, monetization, or social interaction, as it is a single-player, one-time purchase game.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Forced Entry safe for kids?

Ludograph gives Forced Entry a rating of 56/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Forced Entry appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Forced Entry, based on benefits, risks, and content review.

How long should kids play Forced Entry?

We don't publish a daily session budget for Forced Entry: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Forced Entry?

The primary risks in Forced Entry are related to its intense horror content, featuring high levels of violence and fear. Players will encounter themes of serial killers, torture, and graphic descriptions of death. There are no significant risks related to compulsion-loop design, monetization, or social interaction, as it is a single-player, one-time purchase game.