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Forgotten (itch) (Virtual Nomad)

Review · Puzzle · Web

Forgotten (itch) (Virtual Nomad)

Reviewed: 11 Jun 2026

Web

Virtual Nomad · 2023

Ludograph rating

D

Caution

40 /100

06010030BenefitLow riskB 25 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

25

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.00
B3Motor
0.15

Forgotten (itch) is a gentle puzzle game that encourages problem-solving, spatial awareness, and critical thinking. Players must use logic and memory to match apparitions with their gravestones, offering a calming yet engaging mental exercise. The game promotes focus and attention, providing a simple and accessible challenge.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks. Its spooky theme is very mild, and there are no social, monetization, or manipulative design elements. The primary risk is limited engagement for players seeking more dynamic or social experiences.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Forgotten (itch) (Virtual Nomad) safe for kids?

Ludograph gives Forgotten (itch) (Virtual Nomad) a rating of 40/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Forgotten (itch) (Virtual Nomad) appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Forgotten (itch) (Virtual Nomad), based on benefits, risks, and content review.

How long should kids play Forgotten (itch) (Virtual Nomad)?

Our session recommendation for Forgotten (itch) (Virtual Nomad) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Forgotten (itch) (Virtual Nomad)?

The game presents minimal risks. Its spooky theme is very mild, and there are no social, monetization, or manipulative design elements. The primary risk is limited engagement for players seeking more dynamic or social experiences.