Compare this game
Forts

Review · Action · PC

Forts

Reviewed: 01 May 2026

PC

EarthWork Games · 2017

Ludograph rating

A

Recommended

71 /100

Forts is a real-time strategy game where players develop problem-solving, spatial awareness, and strategic thinking through creative construction and combat.

06010030BenefitLow riskB 56 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

56

Risk (RIS)

4

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.23
B3Motor
0.45

Forts is a real-time strategy game that strongly emphasizes problem-solving, spatial awareness, strategic thinking, critical thinking, and creativity. Players must design and build custom bases while managing resources and tech trees. The game encourages adaptive challenge as players face opponents with varying strategies and commander abilities. While primarily a strategic experience, the co-op multiplayer mode offers some opportunities for teamwork and communication.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.04
R3Social risk
0.06

Monetization in Forts primarily involves microtransactions for cosmetic items or minor advantages, but it does include elements that could be considered 'pay to win' given the ability to purchase some in-game advantages. The competitive nature of the game may lead to some competitive toxicity in multiplayer. The game features mild cartoon violence where forts are destroyed and units are implied to be defeated.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $5/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Forts safe for kids?

Ludograph gives Forts a rating of 71/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Forts appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Forts, based on benefits, risks, and content review.

How long should kids play Forts?

Our session recommendation for Forts is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Forts?

Monetization in Forts primarily involves microtransactions for cosmetic items or minor advantages, but it does include elements that could be considered 'pay to win' given the ability to purchase some in-game advantages. The competitive nature of the game may lead to some competitive toxicity in multiplayer. The game features mild cartoon violence where forts are destroyed and units are implied to