LumiKin
Frost

Review · Adventure · iOS · Nintendo Switch · Xbox One

Frost

By the LumiKin editors

Reviewed: 03 Jun 2026

iOS · Nintendo Switch · Xbox One · PlayStation 4 · Android · Linux · PC · macOS

Digerati Distribution · 2016

LumiScore

54/100

Good

Growth (BDS)

37

Risk (RIS)

2

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.00
B3Motor
0.10

Frost offers significant cognitive benefits through its challenging survival deckbuilding gameplay. Players must engage in strategic thinking, critical problem-solving, and memory retention to manage resources, build effective decks, and navigate the hostile environment. The game's 'paced at your own rhythm' design allows for thoughtful engagement and adaptive learning through various difficulty modes and scenarios.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Frost is the mild level of fear and tension associated with its survival theme, featuring a 'lethal storm' and 'harsh and hostile environment.' Some illustrations might be unsettling for very young children. However, the game contains no social risks, monetization pressures, or significant dopamine manipulation mechanics.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~2 hReviewedJun 2026How scores are calculated →

Parents ask…

Is Frost safe for kids?

LumiKin gives Frost a LumiScore of 54/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Frost?

LumiKin's recommended play time for Frost is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Frost?

The primary risk in Frost is the mild level of fear and tension associated with its survival theme, featuring a 'lethal storm' and 'harsh and hostile environment.' Some illustrations might be unsettling for very young children. However, the game contains no social risks, monetization pressures, or significant dopamine manipulation mechanics.