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Frost

Review · Adventure · iOS · Nintendo Switch · Xbox One

Frost

Reviewed: 03 Jun 2026

iOS · Nintendo Switch · Xbox One · PlayStation 4 · Android · Linux · PC · macOS

Digerati Distribution · 2016

Ludograph rating

C

Mixed

54 /100

06010030BenefitLow riskB 37 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

37

Risk (RIS)

2

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.00
B3Motor
0.10

Frost offers significant cognitive benefits through its challenging survival deckbuilding gameplay. Players must engage in strategic thinking, critical problem-solving, and memory retention to manage resources, build effective decks, and navigate the hostile environment. The game's 'paced at your own rhythm' design allows for thoughtful engagement and adaptive learning through various difficulty modes and scenarios.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Frost is the mild level of fear and tension associated with its survival theme, featuring a 'lethal storm' and 'harsh and hostile environment.' Some illustrations might be unsettling for very young children. However, the game contains no social risks, monetization pressures, or significant compulsion-loop design mechanics.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Frost safe for kids?

Ludograph gives Frost a rating of 54/100, recommended for ages 10 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Frost appropriate for?

Ludograph's rubric recommends a minimum age of 10+ for Frost, based on benefits, risks, and content review.

How long should kids play Frost?

Our session recommendation for Frost is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Frost?

The primary risk in Frost is the mild level of fear and tension associated with its survival theme, featuring a 'lethal storm' and 'harsh and hostile environment.' Some illustrations might be unsettling for very young children. However, the game contains no social risks, monetization pressures, or significant compulsion-loop design mechanics.