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FTL Team

Review · Strategy · PC

FTL Team

Reviewed: 18 Jun 2026

PC

Bulletproof Pudding Studio · 2025

Ludograph rating

C

Mixed

54 /100

06010030BenefitLow riskB 38 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

9

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.03
B3Motor
0.15

FTL Team offers a rich strategic experience, challenging players with complex tactical decisions, team management, and adaptive challenges across diverse missions. It fosters problem-solving, strategic thinking, and adaptability, encouraging players to master new skill combinations and overcome varied enemy encounters.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.00
R3Social risk
0.00

While FTL Team appears to have minimal monetization or social risks, its design incorporates variable rewards and item collection which can encourage extended play sessions. Players may find themselves driven to complete 'just one more mission' to acquire new items or progress their team.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is FTL Team safe for kids?

Ludograph gives FTL Team a rating of 54/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is FTL Team appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for FTL Team, based on benefits, risks, and content review.

How long should kids play FTL Team?

Our session recommendation for FTL Team is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of FTL Team?

While FTL Team appears to have minimal monetization or social risks, its design incorporates variable rewards and item collection which can encourage extended play sessions. Players may find themselves driven to complete 'just one more mission' to acquire new items or progress their team.