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Game untuk Anak TK (Tebak- Tebakan) #KKNTEMATIKUNSOED

Review · Educational · PC · macOS · Linux

Game untuk Anak TK (Tebak- Tebakan) #KKNTEMATIKUNSOED

Reviewed: 10 May 2026

PC · macOS · Linux

bravoohs · 2020

Ludograph rating

D

Caution

40 /100

Game untuk Anak TK (Tebak- Tebakan) #KKNTEMATIKUNSOED is an educational game for young children that supports reading, problem-solving, and memory development.

06010030BenefitLow riskB 25 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

25

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.46
B2Social-emotional
0.00
B3Motor
0.10

This game focuses on early childhood education, offering activities that promote reading, math, and memory skills in a simple and accessible format. It is particularly strong in developing language skills through its 'guess the word' mechanic. The adaptive challenge ensures that children are continually engaged at an appropriate learning level.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks, as it lacks social interaction, monetization, and any concerning content. Its primary limitation is a lack of depth in certain cognitive areas, such as strategic thinking and complex problem-solving, and no social-emotional development opportunities.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Game untuk Anak TK (Tebak- Tebakan) #KKNTEMATIKUNSOED safe for kids?

Ludograph gives Game untuk Anak TK (Tebak- Tebakan) #KKNTEMATIKUNSOED a rating of 40/100. There are notable risks worth knowing before letting kids play.

How long should kids play Game untuk Anak TK (Tebak- Tebakan) #KKNTEMATIKUNSOED?

Our session recommendation for Game untuk Anak TK (Tebak- Tebakan) #KKNTEMATIKUNSOED is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Game untuk Anak TK (Tebak- Tebakan) #KKNTEMATIKUNSOED?

The game presents minimal risks, as it lacks social interaction, monetization, and any concerning content. Its primary limitation is a lack of depth in certain cognitive areas, such as strategic thinking and complex problem-solving, and no social-emotional development opportunities.