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Gang of Four: The Card Game

Review · Board Games · iOS

Gang of Four: The Card Game

Reviewed: 04 Jun 2026

iOS

Asmodee Digital · 2019

Ludograph rating

C

Mixed

56 /100

06010030BenefitLow riskB 39 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

39

Risk (RIS)

3

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.13
B3Motor
0.15

Gang of Four: The Card Game offers significant cognitive benefits, particularly in strategic thinking, problem-solving, critical thinking, and adaptive challenge. Players must constantly analyze game states, anticipate opponents' moves, and adapt their strategies to succeed. It also provides moderate benefits in memory and attention, as well as mathematical reasoning related to card probabilities and scoring.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

This game presents very low risks. There are no manipulative compulsion-loop mechanics or monetization pressures. Social risks are minimal, primarily stemming from the inherent competitiveness of a card game, which may involve some social comparison or mild competitive toxicity, but there is no stranger chat. Content risks are also low, with only mild thematic violence related to its 'gangster' setting, appropriate for its E10+ rating.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Gang of Four: The Card Game safe for kids?

Ludograph gives Gang of Four: The Card Game a rating of 56/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Gang of Four: The Card Game appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Gang of Four: The Card Game, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Gang of Four: The Card Game?

Our session recommendation for Gang of Four: The Card Game is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Gang of Four: The Card Game?

This game presents very low risks. There are no manipulative compulsion-loop mechanics or monetization pressures. Social risks are minimal, primarily stemming from the inherent competitiveness of a card game, which may involve some social comparison or mild competitive toxicity, but there is no stranger chat. Content risks are also low, with only mild thematic violence related to its 'gangster' se