LumiKin
Gang of Four: The Card Game

Review · Board Games · iOS

Gang of Four: The Card Game

By the LumiKin editors

Reviewed: 04 Jun 2026

iOS

Asmodee Digital · 2019

LumiScore

56/100

Good

Growth (BDS)

39

Risk (RIS)

3

Daily limit

120min

Age guidance

E10+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.13
B3Motor
0.15

Gang of Four: The Card Game offers significant cognitive benefits, particularly in strategic thinking, problem-solving, critical thinking, and adaptive challenge. Players must constantly analyze game states, anticipate opponents' moves, and adapt their strategies to succeed. It also provides moderate benefits in memory and attention, as well as mathematical reasoning related to card probabilities and scoring.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

This game presents very low risks. There are no manipulative dopamine mechanics or monetization pressures. Social risks are minimal, primarily stemming from the inherent competitiveness of a card game, which may involve some social comparison or mild competitive toxicity, but there is no stranger chat. Content risks are also low, with only mild thematic violence related to its 'gangster' setting, appropriate for its E10+ rating.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is Gang of Four: The Card Game safe for kids?

LumiKin gives Gang of Four: The Card Game a LumiScore of 56/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Gang of Four: The Card Game?

LumiKin's recommended play time for Gang of Four: The Card Game is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Gang of Four: The Card Game?

This game presents very low risks. There are no manipulative dopamine mechanics or monetization pressures. Social risks are minimal, primarily stemming from the inherent competitiveness of a card game, which may involve some social comparison or mild competitive toxicity, but there is no stranger chat. Content risks are also low, with only mild thematic violence related to its 'gangster' setting,