
Review · Board Games · iOS
Gang of Four: The Card Game
By the LumiKin editors
Reviewed: 04 Jun 2026
iOS
Asmodee Digital · 2019
LumiScore
56/100
Good
Growth (BDS)
39
Risk (RIS)
3
Daily limit
120min
Age guidance
E10+
Developmental benefits
| B1 | Cognitive | 0.64 | |
| B2 | Social-emotional | 0.13 | |
| B3 | Motor | 0.15 | |
Gang of Four: The Card Game offers significant cognitive benefits, particularly in strategic thinking, problem-solving, critical thinking, and adaptive challenge. Players must constantly analyze game states, anticipate opponents' moves, and adapt their strategies to succeed. It also provides moderate benefits in memory and attention, as well as mathematical reasoning related to card probabilities and scoring.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.11 | |
This game presents very low risks. There are no manipulative dopamine mechanics or monetization pressures. Social risks are minimal, primarily stemming from the inherent competitiveness of a card game, which may involve some social comparison or mild competitive toxicity, but there is no stranger chat. Content risks are also low, with only mild thematic violence related to its 'gangster' setting, appropriate for its E10+ rating.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.