Compare this game
Gekido Kintaro's Revenge

Review · Action · Xbox One · PC · Nintendo Switch

Gekido Kintaro's Revenge

Reviewed: 30 May 2026

Xbox One · PC · Nintendo Switch · PlayStation 4

Naps Team · 2018

Ludograph rating

B

Good

66 /100

06010030BenefitLow riskB 49 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

49

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.46
B2Social-emotional
0.37
B3Motor
0.75

Gekido Kintaro's Revenge offers engaging 2-player co-op gameplay that fosters teamwork and communication. Its action-packed fighting mechanics develop hand-eye coordination, fine motor skills, and reaction time. The new game modes, including procedurally generated dungeons, provide adaptive challenges and replayability, encouraging strategic thinking and learning transfer.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks in terms of compulsion-loop design, monetization, and social interaction, as it lacks microtransactions, loot boxes, and stranger chat. The primary risk is a moderate level of cartoon violence typical of a T-rated fighting game.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Gekido Kintaro's Revenge safe for kids?

Ludograph gives Gekido Kintaro's Revenge a rating of 66/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Gekido Kintaro's Revenge appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Gekido Kintaro's Revenge, based on benefits, risks, and content review.

How long should kids play Gekido Kintaro's Revenge?

Our session recommendation for Gekido Kintaro's Revenge is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Gekido Kintaro's Revenge?

This game presents very low risks in terms of compulsion-loop design, monetization, and social interaction, as it lacks microtransactions, loot boxes, and stranger chat. The primary risk is a moderate level of cartoon violence typical of a T-rated fighting game.