
Review · Action · Xbox One · iOS · PlayStation 4
Gems of War
Reviewed: 17 May 2026
Xbox One · iOS · PlayStation 4 · Nintendo Switch · PC
505 Games · 2014
Ludograph rating
Growth (BDS)
39
Risk (RIS)
45
Daily limit
60min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.48 | |
| B2 | Social-emotional | 0.27 | |
| B3 | Motor | 0.35 | |
Gems of War offers a blend of puzzle-solving and strategic card combat that can engage players intellectually. The gem-matching mechanic enhances problem-solving and pattern recognition skills, while the card-based combat requires strategic thinking and planning. Joining a guild fosters a sense of community and teamwork, providing opportunities for social interaction.
Design risks
| R1 | Compulsion-loop pressure | 0.53 | |
| R2 | Monetization | 0.46 | |
| R3 | Social risk | 0.28 | |
The game's monetization model, with its in-app purchases and potential for 'pay-to-win' mechanics, could pressure players into spending money to progress. The variable reward system and infinite play loop might lead to excessive playtime, potentially impacting other aspects of a child's life. The lack of robust parental controls and the absence of clear content ratings also pose potential risks.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0 – $20/mo.
Regulatory design checks · DSA — Not yet assessed·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.