LumiKin

GENIPAN

richeferyani|2023Educational

LumiScore

68

out of 100

Appropriate for most ages with parental supervision

Up to120min/day

Heads up

💸 Monthly cost: Free

Growth

51/100

Good

Growth Value

Risk

0/100

LOW

Engagement Patterns

Parent Pro-Tip

Encourage your child to discuss the Pancasila values learned in the game and how they apply to real-life situations. This can deepen their understanding and critical thinking.

Top Skills Developed

Critical Thinking5/5
Memory & Attention5/5
Reading & Language5/5
Learning Transfer5/5
Ethical Reasoning5/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
60
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
47
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
35
Overall Benefit Score (BDS)51/100

What your child develops

GENIPAN is an educational game designed to help 5th-grade students learn Pancasila values in an engaging and accessible way. It fosters critical thinking, ethical reasoning, and positive social understanding through its focus on national values.

Base: UnknownReviewed May 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.

Compare this game

About this game

Game Edukasi Nilai-nilai Pancasila atau GENIPAN merupakan game yang dikembangkan untuk pembelajaran siswa kelas V Sekolah Dasar. Game ini dimaksudkan untuk membantu adik-adik kelas V SD belajar muatan PPKN tentang nilai-nilai Pancasila dengan mudah, praktis, menarik, dan menyenangkan.