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The Elder Scrolls IV: Oblivion

Review · Adventure · PC · Xbox 360 · PlayStation 3

The Elder Scrolls IV: Oblivion

Reviewed: 30 Apr 2026

PC · Xbox 360 · PlayStation 3 · Xbox One

Bethesda Softworks · 2006

Ludograph rating

A

Recommended

83 /100

The Elder Scrolls IV: Oblivion is an adventure RPG that builds problem solving, spatial awareness, and strategic thinking through complex quests and character development, with some mature content.

06010030BenefitLow riskB 73 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

73

Risk (RIS)

5

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.96
B2Social-emotional
0.40
B3Motor
0.65

The Elder Scrolls IV: Oblivion offers a rich, open-world experience that fosters problem-solving, strategic thinking, and critical thinking through its complex quests and character development. Its extensive lore and dialogue enhance reading comprehension and language skills, while the customizable character and open-ended exploration encourage creativity and adaptive learning. Players can engage in ethical reasoning through in-game choices and develop hand-eye coordination and reaction time during combat.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

As an M-rated game, Oblivion contains moderate violence, some suggestive themes, and strong language. While it lacks modern compulsion-loop design or monetization mechanics, its immersive open world and extensive content can lead to long play sessions. The single-player nature means it offers limited social-emotional development benefits related to teamwork or communication with other players.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.33
R4.3Language
0.67
R4.4Substance References
0.67
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Elder Scrolls IV: Oblivion safe for kids?

Ludograph gives The Elder Scrolls IV: Oblivion a rating of 83/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is The Elder Scrolls IV: Oblivion appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for The Elder Scrolls IV: Oblivion, based on benefits, risks, and content review.

How long should kids play The Elder Scrolls IV: Oblivion?

We don't publish a daily session budget for The Elder Scrolls IV: Oblivion: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of The Elder Scrolls IV: Oblivion?

As an M-rated game, Oblivion contains moderate violence, some suggestive themes, and strong language. While it lacks modern compulsion-loop design or monetization mechanics, its immersive open world and extensive content can lead to long play sessions. The single-player nature means it offers limited social-emotional development benefits related to teamwork or communication with other players.