
Review · Action · PC · PlayStation 4 · Xbox One
Get Even
By the LumiKin editors
Reviewed: 16 May 2026
PC · PlayStation 4 · Xbox One
BANDAI NAMCO Entertainment America · 2017
LumiScore
59/100
Good
Growth (BDS)
44
Risk (RIS)
10
Daily limit
120min
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.54 | |
| B2 | Social-emotional | 0.27 | |
| B3 | Motor | 0.45 | |
Get Even offers a complex narrative that encourages critical thinking, memory, and emotional regulation as players piece together a fragmented story. The unique 'Pandora' headset mechanic fosters spatial awareness and problem-solving through its exploration of memories.
Design risks
| R1 | Dopamine pressure | 0.17 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.11 | |
The game contains mature themes including violence, strong language, and disturbing imagery, making it unsuitable for younger audiences. The intense psychological aspects and moral dilemmas, while stimulating for some, could be unsettling for others. The game's narrative could also be perceived as emotionally manipulative due to the nature of the protagonist's journey.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.