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Get Even

Review · Action · PC · PlayStation 4 · Xbox One

Get Even

Reviewed: 16 May 2026

PC · PlayStation 4 · Xbox One

BANDAI NAMCO Entertainment America · 2017

Ludograph rating

B

Good

59 /100

06010030BenefitLow riskB 44 · R 10
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

10

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.27
B3Motor
0.45

Get Even offers a complex narrative that encourages critical thinking, memory, and emotional regulation as players piece together a fragmented story. The unique 'Pandora' headset mechanic fosters spatial awareness and problem-solving through its exploration of memories.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.11

The game contains mature themes including violence, strong language, and disturbing imagery, making it unsuitable for younger audiences. The intense psychological aspects and moral dilemmas, while stimulating for some, could be unsettling for others. The game's narrative could also be perceived as emotionally manipulative due to the nature of the protagonist's journey.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.33
R4.3Language
1.00
R4.4Substance References
0.33
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Get Even safe for kids?

Ludograph gives Get Even a rating of 59/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Get Even appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Get Even, based on benefits, risks, and content review.

How long should kids play Get Even?

We don't publish a daily session budget for Get Even: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Get Even?

The game contains mature themes including violence, strong language, and disturbing imagery, making it unsuitable for younger audiences. The intense psychological aspects and moral dilemmas, while stimulating for some, could be unsettling for others. The game's narrative could also be perceived as emotionally manipulative due to the nature of the protagonist's journey.