
Review · Action · iOS · Android · PC
Getting Over It with Bennett Foddy
By the LumiKin editors
Reviewed: 15 May 2026
iOS · Android · PC · macOS
Noodlecake Studios · 2017
LumiScore
66/100
Good
Growth (BDS)
53
Risk (RIS)
13
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.78 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.65 | |
Getting Over It with Bennett Foddy challenges players with a unique and highly demanding climbing experience, fostering exceptional problem-solving, spatial awareness, strategic thinking, critical thinking, memory, and hand-eye coordination. The game's design encourages perseverance and adaptive learning as players repeatedly attempt to master its intricate physics and overcome frustrating setbacks. The philosophical narration adds an intellectual layer, engaging players in reflective thought while they navigate the arduous ascent.
Design risks
| R1 | Dopamine pressure | 0.27 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
The game's core mechanic of losing all progress upon falling can lead to significant frustration and potential negative impacts on emotional regulation and self-worth for some players. While not employing typical dopamine manipulation tactics like variable rewards or FOMO, the constant 'near miss' scenarios and the escalating commitment required to progress can create a highly addictive loop. The absence of natural stopping points and the penalty of losing progress can make it difficult for players to disengage, potentially leading to extended, agonizing play sessions.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.