
Review · Action · iOS · Android · PC
Getting Over It with Bennett Foddy
Reviewed: 15 May 2026
iOS · Android · PC · macOS
Noodlecake Studios · 2017
Ludograph rating
Growth (BDS)
53
Risk (RIS)
13
Daily limit
120min
Age guidance
–
Developmental benefits
| B1 | Cognitive | 0.78 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.65 | |
Getting Over It with Bennett Foddy challenges players with a unique and highly demanding climbing experience, fostering exceptional problem-solving, spatial awareness, strategic thinking, critical thinking, memory, and hand-eye coordination. The game's design encourages perseverance and adaptive learning as players repeatedly attempt to master its intricate physics and overcome frustrating setbacks. The philosophical narration adds an intellectual layer, engaging players in reflective thought while they navigate the arduous ascent.
Design risks
| R1 | Compulsion-loop pressure | 0.27 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
The game's core mechanic of losing all progress upon falling can lead to significant frustration and potential negative impacts on emotional regulation and self-worth for some players. While not employing typical compulsion-loop design tactics like variable rewards or FOMO, the constant 'near miss' scenarios and the escalating commitment required to progress can create a highly addictive loop. The absence of natural stopping points and the penalty of losing progress can make it difficult for players to disengage, potentially leading to extended, agonizing play sessions.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.