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Ghostbusters II

Review · Action · NES

Ghostbusters II

Reviewed: 19 May 2026

NES

Dynamix · 1990

Ludograph rating

C

Mixed

46 /100

06010030BenefitLow riskB 30 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

30

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.34
B2Social-emotional
0.00
B3Motor
0.65

Ghostbusters II offers classic action-platforming gameplay that can enhance hand-eye coordination and reaction time. It provides basic problem-solving and strategic thinking challenges within its level design.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

As an older game, Ghostbusters II presents minimal modern risks related to compulsion-loop design, monetization, or social interaction. Content risks are low, primarily mild cartoon violence.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Ghostbusters II safe for kids?

Ludograph gives Ghostbusters II a rating of 46/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Ghostbusters II appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Ghostbusters II, based on benefits, risks, and content review.

How long should kids play Ghostbusters II?

Our session recommendation for Ghostbusters II is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Ghostbusters II?

As an older game, Ghostbusters II presents minimal modern risks related to compulsion-loop design, monetization, or social interaction. Content risks are low, primarily mild cartoon violence.