LumiKin
Gigantic

Review · Action · Xbox One · PC

Gigantic

By the LumiKin editors

Reviewed: 01 May 2026

Xbox One · PC

Motiga · 2017

LumiScore

68/100

Good

Gigantic is a team-based online game that fosters strategic thinking and problem-solving, but has risks of competitive toxicity.

Growth (BDS)

77

Risk (RIS)

39

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.84
B2Social-emotional
0.67
B3Motor
0.75

Gigantic is a team-based MOBA that fosters strategic thinking, problem-solving, and teamwork. Players must coordinate with their allies, adapt to dynamic situations, and master diverse heroes to achieve victory. The game offers engaging competitive play and opportunities for skill development.

Design risks

R1Dopamine pressure
0.40
R2Monetization
0.29
R3Social risk
0.50

As a competitive online game, Gigantic carries risks of competitive toxicity and social comparison. The presence of microtransactions for cosmetic items could lead to spending pressure. While matches have clear stopping points, the engaging nature of MOBA gameplay and the team-based obligation can make it challenging to take breaks.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–20/mo.
Avg playtime~1 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Gigantic safe for kids?

LumiKin gives Gigantic a LumiScore of 68/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Gigantic appropriate for?

LumiKin's rubric recommends a minimum age of 13+ for Gigantic (T), based on benefits, risks, and content review.

How long should kids play Gigantic?

LumiKin's recommended play time for Gigantic is Up to 90 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Gigantic?

As a competitive online game, Gigantic carries risks of competitive toxicity and social comparison. The presence of microtransactions for cosmetic items could lead to spending pressure. While matches have clear stopping points, the engaging nature of MOBA gameplay and the team-based obligation can make it challenging to take breaks.