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Immortals: Fenyx Rising

Review · Action · PC · PlayStation 5 · Xbox One

Immortals: Fenyx Rising

Reviewed: 30 Apr 2026

PC · PlayStation 5 · Xbox One · Nintendo Switch · PlayStation 4 · Xbox Series S/X

Ubisoft · 2020

Ludograph rating

B

Good

61 /100

Immortals: Fenyx Rising is an open-world adventure that builds problem-solving and spatial awareness through puzzles and exploration, but has microtransactions.

06010030BenefitLow riskB 50 · R 21
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

21

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.10
B3Motor
0.55

Immortals Fenyx Rising offers a rich, open-world adventure that encourages problem-solving through ancient puzzles, strategic thinking in dynamic combat, and spatial awareness while exploring its stylized world. Players can develop hand-eye coordination and reaction time while wielding diverse weapons and powers, fostering cognitive and motor skill development.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.46
R3Social risk
0.06

The presence of microtransactions introduces potential risks related to monetization pressure, including a lack of spending ceiling and the possibility of pay-to-win elements and currency obfuscation, which can lead to escalating commitment. Content risks include moderate combat violence.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $50/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Immortals: Fenyx Rising safe for kids?

Ludograph gives Immortals: Fenyx Rising a rating of 61/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Immortals: Fenyx Rising appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Immortals: Fenyx Rising, based on benefits, risks, and content review.

How long should kids play Immortals: Fenyx Rising?

Our session recommendation for Immortals: Fenyx Rising is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Immortals: Fenyx Rising?

The presence of microtransactions introduces potential risks related to monetization pressure, including a lack of spending ceiling and the possibility of pay-to-win elements and currency obfuscation, which can lead to escalating commitment. Content risks include moderate combat violence.